Arcade Room

Scarcity in video games and gamification

Author: Sergio Alloza Castillo >> @PsycGamer Reviewed by: Flavio Escribano >> @ludictador Spanish version / Versión en castellano: Descargar Retrieving the theme of our previous article… Has anyone wondered why legendary Pokémons are so valuable? If you know something about Pokémon you will know that they are not legendary only by their statistics, their form or their […]

Lessons from Pokemon GO 2016 success through game design reverse engineering

Autor: Flavio Escribano >> @ludictador Revision: Sergio Alloza Castillo >> @PsycGamer Spanish Version here: POKEMON_GO.pdf Intro Pokemon Pokemon is a very sucesfull game, specially for gamers who usually enjoy Nintendo handsets. All these creatures have been one of the favourite plagues inside the japanese machines and we call them ‘a plague’ because ,despite some pokemons are very hard […]

Game Over and Gamification

    Author: Jordi Moretón Galí >> @jordimgali Revision: Flavio Escribano >> @ludictador Spanish Version / Versión en Castellano: Descarga A few months ago and during a game design session we got to the point where we should define what would happen if the player did not solve the proposed challenge. The responses were diverse, among them […]

Stop the Clock! Time in Games and Gamification

Author: Jordi Moretón Galí Spanish Version / Versión en Castellano: Descarga Stop the clock! Time in games This is the first in a series of posts “Arcade Room” in which, inspired by classic video games, we will review gamification mechanics and other fundamental game elements, in this case the time. A few days ago we […]