Smart City

Lessons from Pokemon GO 2016 success through game design reverse engineering

Autor: Flavio Escribano >> @ludictador Revision: Sergio Alloza Castillo >> @PsycGamer Spanish Version here: POKEMON_GO.pdf Intro Pokemon Pokemon is a very sucesfull game, specially for gamers who usually enjoy Nintendo handsets. All these creatures have been one of the favourite plagues inside the japanese machines and we call them ‘a plague’ because ,despite some pokemons are very hard […]

Improving Recommender Systems with Gamification

    Author:  Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descarga Recommender Systems Problems and Strategies The fundamental purpose of any recommendation system is to filter information according to user preferences. In the context of the project eTUR2020: Tourism & Retail, it is about offering the most relevant products and services to the user […]

Smart Cities, Citizen Participation & Gamification. A Starcraftian model.

A research on urban creativity and innovation and the potential uses of gamification to facilitate public participation processes. Playable concepts such as Playable Cities and Smart Cities, in addition to artistic and recreational initiatives that can provide relevant conclusions are reviewed.   Author Flavio Escribano > @ludictador Reviewer: Jordi Moretón Galí >> @jordimgali Spanish version here   […]