3DWire 2015: Gamification Results

Authors: Flavio Escribano >> @ludictador & Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descarga Gamifying 3DWire 3DWire is an annual event for animation and digital audiovisual production (New Media, ICT and Videogames) held in Segovia (Spain) that brings together lots of professionals, both national and international. The creator and organizer of the event is Paramotion Films, a production […]

Gamification Model Canvas (Evolution)

**[12/04/2016 update] Please, check the recent results of the evolutions here: Gamification Model Canvas Framework. Evolution. Part 1/2 Gamification Model Canvas Framework. Evolution. Part 2/2 — Sergio Jiménez and GECON.es sign an agreement to collaborate in researching on new evolutions of “Gamification Model Canvas Framework”. [Spanish version below – versión en castellano más abajo] In its […]

Research & Innovation Experience in BadgeCulture

Spanish version here In 2013, Gecon.es was contracted by Compartia to participate in Badgeculture innovation project, an initiative in which Marinva also has participated, supported by the Ministry of Industry, Energy and Tourism of the Spanish Government through the Acción Estratégica Economía y Sociedad Digital (AEESD) funding programme. It’s important to highlight that the objective […]

Smart Cities, Citizen Participation & Gamification. A Starcraftian model.

A research on urban creativity and innovation and the potential uses of gamification to facilitate public participation processes. Playable concepts such as Playable Cities and Smart Cities, in addition to artistic and recreational initiatives that can provide relevant conclusions are reviewed.   Author Flavio Escribano > @ludictador Reviewer: Jordi Moretón Galí >> @jordimgali Spanish version here   […]

Gamification examples. TV News

/English In May the team of “Generació Digital”, a channel C33’s tv show (link), visited our offices to talk about Gamification and BadgeCulture project, in which we participated as tourism & culture gamification researchers. Digital Generation is a weekly program about technology, entertainment and digital culture that has a wide following among Catalan viewers (its Twitter account has […]

An example of an event’s gamification with Line@ app

Author Flavio Escribano > @ludictador Spanish Version here Download the Full Report here Introduction On April 23th, we participated on the INNGames 2015 videogames festival to test a very innovative system called LINE@ in order to research gamification experiences with this app. The challenge consisted of gamifying one event’s workshop attended by very active groups […]

Normification: Social Norms and Competitive Gamification

Author: Jordi Moretón Galí >> @jordimgali Spanish Version / Versión en Castellano: Descarga As in an old article we wrote circa 2013 we talked about motivation theories (link), in this one we’ll focus on theories about social norms, captivated by the lecture of an interesting article and an example of an engagement platform which exploits these norms. Social […]

Gamification in Water Utilities

    Last February the 6th, GECON.es visited Technology Center CETAQUA Barcelona to participate in “Friday’s Coffee”, where we could introduce attendees to both Gamification Benefits in Water Utilities sector and behavior changes in water consumption. With this we open up the Multimedia area in our site.   PDF Slideshow is available here: Water Gamification [1,94MB]

Gamification: Evidence on its Effectiveness After the Hype

    Author: Jordi Moretón Galí >> @jordimgali Spanish Version / Versión en Castellano: Descarga The hype that surrounded Gamification visually materialized in 2011 when it appeared for the first time in Gartner’s Hype Cycle for Emerging Technologies. In 2013 was already in the Peak of Inflated Expectations zone and this year 2014 it’s in the Trough of […]