Research & Innovation Experience in BadgeCulture

Spanish version here In 2013, Gecon.es was contracted by Compartia to participate in Badgeculture innovation project, an initiative in which Marinva also has participated, supported by the Ministry of Industry, Energy and Tourism of the Spanish Government through the Acción Estratégica Economía y Sociedad Digital (AEESD) funding programme. It’s important to highlight that the objective […]

Gamification examples. TV News

/English In May the team of “Generació Digital”, a channel C33’s tv show (link), visited our offices to talk about Gamification and BadgeCulture project, in which we participated as tourism & culture gamification researchers. Digital Generation is a weekly program about technology, entertainment and digital culture that has a wide following among Catalan viewers (its Twitter account has […]

An example of an event’s gamification with Line@ app

Author Flavio Escribano > @ludictador Spanish Version here Download the Full Report here Introduction On April 23th, we participated on the INNGames 2015 videogames festival to test a very innovative system called LINE@ in order to research gamification experiences with this app. The challenge consisted of gamifying one event’s workshop attended by very active groups […]

3DWire 2014: Gamification Results

Authors: Flavio Escribano >> @ludictador and Jordi Moretón Galí >> @jordimgali Spanish Version / Versión en Castellano: Descarga Introduction In September 2014 GECON.ES received a request from Paramotion Films to gamify 3DWire event. We have published a report which we summarize below. The following are the download links to the infographic summary of the presentation and to the Gamification Global […]