Scarcity in video games and gamification

Autor: Sergio Alloza Castillo >> @PsycGamer Revisión: Flavio Escribano >> @ludictador Spanish version / Versión en castellano: Descargar Retrieving the theme of our previous article… Has anyone wondered why legendary Pokémons are so valuable? If you know something about Pokémon you will know that they are not legendary only by their statistics, their form or their movements. […]

Lessons from Pokemon GO 2016 success through game design reverse engineering

Autor: Flavio Escribano >> @ludictador Revision: Sergio Alloza Castillo >> @PsycGamer Spanish Version here: POKEMON_GO.pdf Intro Pokemon Pokemon is a very sucesfull game, specially for gamers who usually enjoy Nintendo handsets. All these creatures have been one of the favourite plagues inside the japanese machines and we call them ‘a plague’ because ,despite some pokemons are very hard […]

Gamification Model Canvas Framework. Evolution. Part 2/2

Authors: Flavio Escribano >> @ludictador Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descargar This is the second part of the article about our research on the evolution of the Gamification Model Canvas framework (GMC) by Sergio Jiménez. On the previous post -that you can read here– motivation theories and behavior change models were reviewed in order […]

Gamification Model Canvas Framework. Evolution. Part 1/2

Authors: Flavio Escribano >> @ludictador Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descargar *This article continues on “Gamification Model Canvas Framework. Evolution. Part 2/2” According to provided information until 2015 the Gamification Model Canvas framework (GMC) has been used by more than 16,000 gamificators from more than 180 different countries. Canvas author and Gamification company AIWIN’s CEO Sergio […]

Gamification Model Canvas (Evolution)

**[12/04/2016 update] Please, check the recent results of the evolutions here: Gamification Model Canvas Framework. Evolution. Part 1/2 Gamification Model Canvas Framework. Evolution. Part 2/2 — Sergio Jiménez and GECON.es sign an agreement to collaborate in researching on new evolutions of “Gamification Model Canvas Framework”. [Spanish version below – versión en castellano más abajo] In its […]

Eros & Thanatos. Some other gamification profiles

    Author: Flavio Escribano >> @ludictador Spanish Version / Versión en Castellano: Descarga “At the time when the Eros and the Thanatos meet each other a new sexuality dimension awakens inside the subject who -at the limit act of death- finds the key to the profound and absolute experience of desire” (González-Molina, 2013: p22) In gamification […]