Improving Recommender Systems with Gamification

    Author:  Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descarga Recommender Systems Problems and Strategies The fundamental purpose of any recommendation system is to filter information according to user preferences. In the context of the project eTUR2020: Tourism & Retail, it is about offering the most relevant products and services to the user […]

Gamification Model Canvas Framework. Evolution. Part 2/2

Authors: Flavio Escribano >> @ludictador Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descargar This is the second part of the article about our research on the evolution of the Gamification Model Canvas framework (GMC) by Sergio Jiménez. On the previous post -that you can read here– motivation theories and behavior change models were reviewed in order […]

Gamification Model Canvas Framework. Evolution. Part 1/2

Authors: Flavio Escribano >> @ludictador Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descargar *This article continues on “Gamification Model Canvas Framework. Evolution. Part 2/2” According to provided information until 2015 the Gamification Model Canvas framework (GMC) has been used by more than 16,000 gamificators from more than 180 different countries. Canvas author and Gamification company AIWIN’s CEO Sergio […]

Tourism Gamification and Sustainability

Author:  Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descarga eTUR2020 and Tourism Gamification In 2015 project eTUR2020 began, for which we have been subcontracted by Compartia to provide support in analizing gamification in the tourism sector, in designing gamification strategies and in researching emergent gamification standards in the sector. The first project deliverable […]

Research & Innovation Experience in BadgeCulture

Spanish version here In 2013, Gecon.es was contracted by Compartia to participate in Badgeculture innovation project, an initiative in which Marinva also has participated, supported by the Ministry of Industry, Energy and Tourism of the Spanish Government through the Acción Estratégica Economía y Sociedad Digital (AEESD) funding programme. It’s important to highlight that the objective […]

Smart Cities, Citizen Participation & Gamification. A Starcraftian model.

A research on urban creativity and innovation and the potential uses of gamification to facilitate public participation processes. Playable concepts such as Playable Cities and Smart Cities, in addition to artistic and recreational initiatives that can provide relevant conclusions are reviewed.   Author Flavio Escribano > @ludictador Reviewer: Jordi Moretón Galí >> @jordimgali Spanish version here   […]

3DWire 2014: Gamification Results

Authors: Flavio Escribano >> @ludictador and Jordi Moretón Galí >> @jordimgali Spanish Version / Versión en Castellano: Descarga Introduction In September 2014 GECON.ES received a request from Paramotion Films to gamify 3DWire event. We have published a report which we summarize below. The following are the download links to the infographic summary of the presentation and to the Gamification Global […]

Sistemas de gamificación digital

Autor: Jordi Moretón En uno de los anteriores artículos vimos como las organizaciones están adoptando estrategias de gamificación para motivar a sus colaboradores de manera que su productividad aumente, modificando de forma voluntaria y divertida su comportamiento a través de técnicas clásicas de juegos. En este artículo repasaremos que son los sistemas de gamificación digital y […]

Frameworks para la gamificación

Autor: Jordi Moretón Si hemos decidido gamificar un proceso, por ejemplo de nuestro negocio, tenemos que determinar cómo implementar dicha gamificación. Para ayudarnos en esta tarea existen los llamados frameworks, que son conjuntos más o menos estandarizados de conceptos, prácticas, reglas y herramientas que se ha determinado por experiencias que sirven para encarrilar y desarrollar con […]