La Dinámica de Escasez en Videojuegos y Gamificación

Autor: Sergio Alloza Castillo >> @PsycGamer Revisión: Flavio Escribano >> @ludictador Recuperando la temática de nuestro anterior artículo… ¿Alguien se ha preguntado por qué los Pokémon legendarios son tan valiosos? Si entiendes de Pokémons sabrás que no sólo lo son por sus estadísticas, ni por su forma o movimientos. Son valiosos porque son escasos. Difíciles de […]

Lessons from Pokemon GO 2016 success through game design reverse engineering

Autor: Flavio Escribano >> @ludictador Revision: Sergio Alloza Castillo >> @PsycGamer Spanish Version here: POKEMON_GO.pdf Intro Pokemon Pokemon is a very sucesfull game, specially for gamers who usually enjoy Nintendo handsets. All these creatures have been one of the favourite plagues inside the japanese machines and we call them ‘a plague’ because ,despite some pokemons are very hard […]

Improving Recommender Systems with Gamification

    Author:  Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descarga Recommender Systems Problems and Strategies The fundamental purpose of any recommendation system is to filter information according to user preferences. In the context of the project eTUR2020: Tourism & Retail, it is about offering the most relevant products and services to the user […]

Gamification in the Workplace: GAMeeP Project

    Author:  Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descarga In 2015 we started the project GAMeeP for which we have been contracted by Compartia to support in tasks related to gamification in the workplace design, player profiling & dynamic Gamification engines design and development and finally for the experimental design and analysis […]

Gamification Model Canvas Framework. Evolution. Part 2/2

Authors: Flavio Escribano >> @ludictador Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descargar This is the second part of the article about our research on the evolution of the Gamification Model Canvas framework (GMC) by Sergio Jiménez. On the previous post -that you can read here– motivation theories and behavior change models were reviewed in order […]

Gamification Model Canvas Framework. Evolution. Part 1/2

Authors: Flavio Escribano >> @ludictador Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descargar *This article continues on “Gamification Model Canvas Framework. Evolution. Part 2/2” According to provided information until 2015 the Gamification Model Canvas framework (GMC) has been used by more than 16,000 gamificators from more than 180 different countries. Canvas author and Gamification company AIWIN’s CEO Sergio […]

Tourism Gamification and Sustainability

Author:  Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descarga eTUR2020 and Tourism Gamification In 2015 project eTUR2020 began, for which we have been subcontracted by Compartia to provide support in analizing gamification in the tourism sector, in designing gamification strategies and in researching emergent gamification standards in the sector. The first project deliverable […]

Gamification Model Canvas (Evolution)

**[12/04/2016 update] Please, check the recent results of the evolutions here: Gamification Model Canvas Framework. Evolution. Part 1/2 Gamification Model Canvas Framework. Evolution. Part 2/2 — Sergio Jiménez and GECON.es sign an agreement to collaborate in researching on new evolutions of “Gamification Model Canvas Framework”. [Spanish version below – versión en castellano más abajo] In its […]

Research & Innovation Experience in BadgeCulture

Spanish version here In 2013, Gecon.es was contracted by Compartia to participate in Badgeculture innovation project, an initiative in which Marinva also has participated, supported by the Ministry of Industry, Energy and Tourism of the Spanish Government through the Acción Estratégica Economía y Sociedad Digital (AEESD) funding programme. It’s important to highlight that the objective […]