Gamification

Housing+ project. Bridging the Gap in Housing Studies

Author: Sergio AllozaReviewed by: Dr. Flavio Escribano Spanish Version: Download here (bajar aqu铆) Introduction We present here the content and structure of the new international training project, Housing+, in the housing sector and the real estate field, with a start date in September 2020 and with a duration of 36 months, ending in August 2023. […]

Relationship between video game genres and soft skills

Authors: Andr茅s F. Santos,聽Sergio Alloza聽& Dr. Flavio Escribano Spanish Version: Download here (bajar aqu铆) Intro In our efforts to go deeper into the topic about the relationship between the use of commercial video games and the development of Soft Skills (those qualities so desirable for workers as cognitive flexibility, communication or stress management, among many […]

Improving Complex Problem Solving with (supercute) Botanicula game and xBadges

Author: Dr. Flavio Escribano >> @ludictador Reviewed by:聽Sergio Alloza Castillo聽>> @PsycGamer Spanish Version: Download here (bajar aqu铆) This article speaks about the extended development of our methodology to identify and to train Soft Skills through commercial video games. This detailed methodology comes from bibliography analysis about the difficulties not only to measure but also to […]

GAMeeP, Gamified Employee Platform

Author: Sergio Alloza Castillo聽>> @PsycGamer Reviewed by: Dr. Flavio Escribano >> @ludictador Spanish version / Versi贸n en castellano:聽Descargar Introduction Increasing productivity, commitment of employees or improving the working environment has always been in the minds of entrepreneurs. However, how to do it has always been an unknown, as well as the tools or the methodology […]

Scarcity in video games and gamification

Author: Sergio Alloza Castillo聽>> @PsycGamer Reviewed by: Dr. Flavio Escribano >> @ludictador Spanish version / Versi贸n en castellano:聽Descargar Retrieving the theme of our previous article… Has anyone wondered why legendary Pok茅mons are so valuable? If you know something about Pok茅mon you will know that they are not legendary only by their statistics, their form or […]

Lessons from Pokemon GO 2016 success through game design reverse engineering

Autor:聽Dr. Flavio Escribano >> @ludictador Revision:聽Sergio Alloza Castillo聽>> @PsycGamer Spanish Version here: POKEMON_GO.pdf Intro Pokemon Pokemon is a very sucesfull game, specially for gamers who usually enjoy Nintendo handsets. All these creatures have been one of the favourite plagues inside the japanese machines and we call them ‘a plague’ because ,despite some pokemons are very […]

Improving Recommender Systems with Gamification

    Author:聽 Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descarga Recommender Systems Problems and Strategies The fundamental purpose of any recommendation system is to filter information according to user preferences.聽In the context of the project eTUR2020: Tourism & Retail, it is about offering the most relevant products and services to the user […]