Research & Innovation Experience in BadgeCulture

Spanish version here In 2013, Gecon.es was contracted by Compartia to participate in Badgeculture innovation project, an initiative in which Marinva also has participated, supported by the Ministry of Industry, Energy and Tourism of the Spanish Government through the Acci贸n Estrat茅gica Econom铆a y Sociedad Digital (AEESD) funding programme. It鈥檚 important to highlight that the objective […]

Gamification examples. TV News

/English In May the team of “Generaci贸聽Digital”, a channel C33鈥檚 tv show聽(link), visited our聽offices to talk about Gamification and BadgeCulture project, in which we participated as tourism & culture gamification researchers. Digital Generation is a weekly program about technology, entertainment and digital culture that has a wide following among Catalan viewers (its Twitter account has […]

An example of an event’s gamification with Line@ app

Author Dr. Flavio Escribano > @ludictador Spanish Version here Download the Full Report here Introduction On April 23th, we participated on the INNGames 2015 videogames festival to test a very innovative system called LINE@ in order to research gamification experiences with this app. The challenge consisted of gamifying one event’s workshop attended by very active […]

3DWire 2014: Gamification Results

Authors: Flavio Escribano聽>> @ludictador聽and聽Jordi Moret贸n Gal铆聽>> @jordimgali Spanish Version / Versi贸n en Castellano:聽Descarga Introduction In September 2014 GECON.ES received a request from Paramotion Films to gamify 3DWire event. We have published a report which we summarize below. The following are the download links to the infographic summary of the presentation and to the Gamification Global […]