Improving Recommender Systems with Gamification

    Author:聽 Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descarga Recommender Systems Problems and Strategies The fundamental purpose of any recommendation system is to filter information according to user preferences.聽In the context of the project eTUR2020: Tourism & Retail, it is about offering the most relevant products and services to the user […]

Gamification Model Canvas Framework. Evolution. Part 2/2

Authors: Dr. Flavio Escribano聽>>聽@ludictador Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano:聽Descargar This is the second part of the article about our research on the evolution of the Gamification Model Canvas framework (GMC) by Sergio Jim茅nez. On the previous post -that you can read here– motivation theories and behavior change models were reviewed in […]

Gamification Model Canvas Framework. Evolution. Part 1/2

Authors: Dr. Flavio Escribano聽>>聽@ludictador Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descargar *This article continues on “Gamification Model Canvas Framework. Evolution. Part 2/2” According to provided聽information until聽2015 the Gamification Model Canvas聽framework (GMC) has been used by more than 16,000 gamificators from more than 180 different countries. Canvas author and Gamification company AIWIN’s CEO […]

Tourism Gamification and Sustainability

Author:聽 Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descarga eTUR2020 and Tourism Gamification In 2015 project eTUR2020 began, for which we have been subcontracted by Compartia to provide support in analizing gamification in the tourism sector, in designing gamification strategies and in researching emergent gamification standards in the sector. The first project deliverable […]

Research & Innovation Experience in BadgeCulture

Spanish version here In 2013, Gecon.es was contracted by Compartia to participate in Badgeculture innovation project, an initiative in which Marinva also has participated, supported by the Ministry of Industry, Energy and Tourism of the Spanish Government through the Acci贸n Estrat茅gica Econom铆a y Sociedad Digital (AEESD) funding programme. It鈥檚 important to highlight that the objective […]

Smart Cities, Citizen Participation & Gamification. A Starcraftian model.

A research on urban creativity and innovation and the potential uses of gamification to facilitate public participation processes. Playable concepts such as Playable Cities and Smart Cities, in addition to artistic and recreational initiatives that can provide relevant conclusions are reviewed. Author Dr. Flavio Escribano > @ludictador Reviewer: Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version here Magnasanti […]

3DWire 2014: Gamification Results

Authors: Flavio Escribano聽>> @ludictador聽and聽Jordi Moret贸n Gal铆聽>> @jordimgali Spanish Version / Versi贸n en Castellano:聽Descarga Introduction In September 2014 GECON.ES received a request from Paramotion Films to gamify 3DWire event. We have published a report which we summarize below. The following are the download links to the infographic summary of the presentation and to the Gamification Global […]

Sistemas de gamificaci贸n digital

Autor:聽Jordi Moret贸n En uno de los anteriores art铆culos vimos como las organizaciones est谩n adoptando estrategias de gamificaci贸n para motivar a sus colaboradores de manera que su productividad aumente, modificando de forma voluntaria y divertida su comportamiento a trav茅s de t茅cnicas cl谩sicas de juegos. En este art铆culo repasaremos que son los sistemas de gamificaci贸n digital y […]

Frameworks para la gamificaci贸n

Autor:聽Jordi Moret贸n Si hemos decidido gamificar un proceso, por ejemplo de nuestro negocio, tenemos que determinar c贸mo implementar dicha gamificaci贸n. Para ayudarnos en esta tarea existen los llamados frameworks, que son conjuntos m谩s o menos estandarizados de conceptos, pr谩cticas, reglas y herramientas que se ha determinado por experiencias que sirven para encarrilar y desarrollar con […]