Improving Complex Problem Solving with (supercute) Botanicula game and xBadges

Author: Dr. Flavio Escribano >> @ludictador Reviewed by:聽Sergio Alloza Castillo聽>> @PsycGamer Spanish Version: Download here (bajar aqu铆) This article speaks about the extended development of our methodology to identify and to train Soft Skills through commercial video games. This detailed methodology comes from bibliography analysis about the difficulties not only to measure but also to […]

GAMeeP, Gamified Employee Platform

Author: Sergio Alloza Castillo聽>> @PsycGamer Reviewed by: Dr. Flavio Escribano >> @ludictador Spanish version / Versi贸n en castellano:聽Descargar Introduction Increasing productivity, commitment of employees or improving the working environment has always been in the minds of entrepreneurs. However, how to do it has always been an unknown, as well as the tools or the methodology […]

Scarcity in video games and gamification

Author: Sergio Alloza Castillo聽>> @PsycGamer Reviewed by: Dr. Flavio Escribano >> @ludictador Spanish version / Versi贸n en castellano:聽Descargar Retrieving the theme of our previous article… Has anyone wondered why legendary Pok茅mons are so valuable? If you know something about Pok茅mon you will know that they are not legendary only by their statistics, their form or […]

Lessons from Pokemon GO 2016 success through game design reverse engineering

Autor:聽Dr. Flavio Escribano >> @ludictador Revision:聽Sergio Alloza Castillo聽>> @PsycGamer Spanish Version here: POKEMON_GO.pdf Intro Pokemon Pokemon is a very sucesfull game, specially for gamers who usually enjoy Nintendo handsets. All these creatures have been one of the favourite plagues inside the japanese machines and we call them ‘a plague’ because ,despite some pokemons are very […]

Improving Recommender Systems with Gamification

    Author:聽 Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descarga Recommender Systems Problems and Strategies The fundamental purpose of any recommendation system is to filter information according to user preferences.聽In the context of the project eTUR2020: Tourism & Retail, it is about offering the most relevant products and services to the user […]

Gamification in the Workplace: GAMeeP Project

    Author:聽 Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descarga In 2015 we started the project GAMeeP for which we have been contracted by Compartia to support in tasks related to gamification in the聽workplace design, player profiling & dynamic Gamification engines design and development and finally for the experimental design and analysis […]

Gamification Model Canvas Framework. Evolution. Part 2/2

Authors: Dr. Flavio Escribano聽>>聽@ludictador Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano:聽Descargar This is the second part of the article about our research on the evolution of the Gamification Model Canvas framework (GMC) by Sergio Jim茅nez. On the previous post -that you can read here– motivation theories and behavior change models were reviewed in […]

Gamification Model Canvas Framework. Evolution. Part 1/2

Authors: Dr. Flavio Escribano聽>>聽@ludictador Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descargar *This article continues on “Gamification Model Canvas Framework. Evolution. Part 2/2” According to provided聽information until聽2015 the Gamification Model Canvas聽framework (GMC) has been used by more than 16,000 gamificators from more than 180 different countries. Canvas author and Gamification company AIWIN’s CEO […]

Tourism Gamification and Sustainability

Author:聽 Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descarga eTUR2020 and Tourism Gamification In 2015 project eTUR2020 began, for which we have been subcontracted by Compartia to provide support in analizing gamification in the tourism sector, in designing gamification strategies and in researching emergent gamification standards in the sector. The first project deliverable […]