3DWire 2014: Gamification Results

    Authors: Flavio Escribano >> @ludictador and Jordi Moretón Galí >> @jordimgali Spanish Version / Versión en Castellano: Descarga Introduction In September 2014 GECON.ES received a request from Paramotion Films to gamify 3DWire event. We have published a report which we summarize below. The following are the download links to the infographic summary of the presentation and to the […]

Game Over and Gamification

    Author: Jordi Moretón Galí >> @jordimgali Revision: Flavio Escribano >> @ludictador Spanish Version / Versión en Castellano: Descarga A few months ago and during a game design session we got to the point where we should define what would happen if the player did not solve the proposed challenge. The responses were diverse, among them […]

Eros y Tánatos. Otros perfiles en Gamification

Autor: Flavio Escribano >> @ludictador “En el momento en el que el Eros se encuentra con el Thánatos una nueva dimensión de la sexualidad despierta en el sujeto, quien en el acto límite de la muerte halla la clave de la vivencia profunda y absoluta del deseo. ” (González-Molina, 2013: p22) Los sistemas de tipologización de […]

Gamifying 3DWire ;-) #3dwireGAM

Spanish Version / Versión en Castellano Download As a novelty in the 6th edition, the International Market of Animation, Video Games and New Media 3D Wire comes into Gamification field. Gamification has been defined as the way of including elements from videogames into a world that has not generally been related to games, such as work […]

Will Open Badges help to map the human knowledge?

Author: Flavio Escribano >> @ludictador Spanish Version / Versión en Castellano Download *This concept was presented on the Open Badges Community Project Call, October 8, 2014. Slides available here.  Atomization and Fragmentation is one of the most common problems in Badge usage. On one hand because it causes a sort of epidemic by saturation/excess, on the other hand because […]

Stop the Clock! Time in Games and Gamification

Author: Jordi Moretón Galí Spanish Version / Versión en Castellano: Descarga Stop the clock! Time in games This is the first in a series of posts “Arcade Room” in which, inspired by classic video games, we will review gamification mechanics and other fundamental game elements, in this case the time. A few days ago we […]

Gamification versus Ludictatorship

Autor: Flavio Escribano >> @ludictador Flavio Escribano’s Talk Video at Leuphana University of Lüneburg (2013)    *Download in PDF format here **For a Spanish version of this article click here (not just the same article). ***Despite of this article missed the cut for Rethinking Gamification I’d like to thanks to all the edited book staff for their […]

Reseña Barcelona Citizen Science Day

Autores: Jordi Moretón y Flavio Escribano [Google+] Como esto de innovar no trata solamente de hincar los codos, leer papers y redactar documentos uno tras otro y requiere un poco de inspiración “presencial”, el pasado día 11 acudimos a las charlas que varios investigadores dieron en el Barcelona Citizen Science Day. Mark Nieuwenhujisen, del Centro de Epidemiología […]