Improve your soft skills playing Counter Strike video game

Author: Sergio Alloza Castillo >> @PsycGamer Reviewed by: Flavio Escribano >> @ludictador Spanish version / Versión en castellano: Descargar Introduction In this blog we use to talk about the influences of video games in our everyday life. Specifically, lately we have been focusing on the relationship between video games and soft skills. In fact, in one of […]

GAMeeP, Gamified Employee Platform

Author: Sergio Alloza Castillo >> @PsycGamer Reviewed by: Flavio Escribano >> @ludictador Spanish version / Versión en castellano: Descargar Introduction Increasing productivity, commitment of employees or improving the working environment has always been in the minds of entrepreneurs. However, how to do it has always been an unknown, as well as the tools or the methodology for […]

Scarcity in video games and gamification

Author: Sergio Alloza Castillo >> @PsycGamer Reviewed by: Flavio Escribano >> @ludictador Spanish version / Versión en castellano: Descargar Retrieving the theme of our previous article… Has anyone wondered why legendary Pokémons are so valuable? If you know something about Pokémon you will know that they are not legendary only by their statistics, their form or their […]

Lessons from Pokemon GO 2016 success through game design reverse engineering

Autor: Flavio Escribano >> @ludictador Revision: Sergio Alloza Castillo >> @PsycGamer Spanish Version here: POKEMON_GO.pdf Intro Pokemon Pokemon is a very sucesfull game, specially for gamers who usually enjoy Nintendo handsets. All these creatures have been one of the favourite plagues inside the japanese machines and we call them ‘a plague’ because ,despite some pokemons are very hard […]

Improving Recommender Systems with Gamification

    Author:  Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descarga Recommender Systems Problems and Strategies The fundamental purpose of any recommendation system is to filter information according to user preferences. In the context of the project eTUR2020: Tourism & Retail, it is about offering the most relevant products and services to the user […]

Gamification in the Workplace: GAMeeP Project

    Author:  Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descarga In 2015 we started the project GAMeeP for which we have been contracted by Compartia to support in tasks related to gamification in the workplace design, player profiling & dynamic Gamification engines design and development and finally for the experimental design and analysis […]

Gamification Model Canvas Framework. Evolution. Part 2/2

Authors: Flavio Escribano >> @ludictador Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descargar This is the second part of the article about our research on the evolution of the Gamification Model Canvas framework (GMC) by Sergio Jiménez. On the previous post -that you can read here– motivation theories and behavior change models were reviewed in order […]

Gamification Model Canvas Framework. Evolution. Part 1/2

Authors: Flavio Escribano >> @ludictador Jordi Moretón Galí >> @jordimgali Spanish version / Versión en castellano: Descargar *This article continues on “Gamification Model Canvas Framework. Evolution. Part 2/2” According to provided information until 2015 the Gamification Model Canvas framework (GMC) has been used by more than 16,000 gamificators from more than 180 different countries. Canvas author and Gamification company AIWIN’s CEO Sergio […]