Smart Cities, Participación y Gamificación. Un modelo Starcraftiano.

Una investigación sobre la creatividad y la innovación urbana y los posibles usos de la gamificación para facilitar los procesos de participación ciudadana. Se revisan conceptos como Playable Cities y Smart Cities, además de iniciativas artísticas y lúdicas que pueden aportar conclusiones relevantes. (English version coming soon) – Author Flavio Escribano > @ludictador Reviewer: Jordi […]

Gamification examples on a TV Show

/English In May the team of “Generació Digital”, a channel C33’s tv show (link), visited our offices to talk about Gamification and BadgeCulture project, in which we participated as tourism & culture gamification researchers. Digital Generation is a weekly program about technology, entertainment and digital culture that has a wide following among Catalan viewers (its Twitter account has […]

An example of an event’s gamification with Line@ app

Author Flavio Escribano > @ludictador Spanish Version here Download the Full Report here Introduction On April 23th, we participated on the INNGames 2015 videogames festival to test a very innovative system called LINE@ in order to research gamification experiences with this app. The challenge consisted of gamifying one event’s workshop attended by very active groups […]

Normification: Social Norms and Competitive Gamification

Author: Jordi Moretón Galí >> @jordimgali Spanish Version / Versión en Castellano: Descarga As in an old article we wrote circa 2013 we talked about motivation theories (link), in this one we’ll focus on theories about social norms, captivated by the lecture of an interesting article and an example of an engagement platform which exploits these norms. Social […]

Gamification in Water Utilities

    Last February the 6th, GECON.es visited Technology Center CETAQUA Barcelona to participate in “Friday’s Coffee”, where we could introduce attendees to both Gamification Benefits in Water Utilities sector and behavior changes in water consumption. With this we open up the Multimedia area in our site.   PDF Slideshow is available here: Water Gamification [1,94MB]

Gamification: Evidence on its Effectiveness After the Hype

    Author: Jordi Moretón Galí >> @jordimgali Spanish Version / Versión en Castellano: Descarga The hype that surrounded Gamification visually materialized in 2011 when it appeared for the first time in Gartner’s Hype Cycle for Emerging Technologies. In 2013 was already in the Peak of Inflated Expectations zone and this year 2014 it’s in the Trough of […]

Eros & Thanatos. Some other gamification profiles

    Author: Flavio Escribano >> @ludictador Spanish Version / Versión en Castellano: Descarga “At the time when the Eros and the Thanatos meet each other a new sexuality dimension awakens inside the subject who -at the limit act of death- finds the key to the profound and absolute experience of desire” (González-Molina, 2013: p22) In gamification […]

3DWire 2014: Gamification Results

    Authors: Flavio Escribano >> @ludictador and Jordi Moretón Galí >> @jordimgali Spanish Version / Versión en Castellano: Descarga Introduction In September 2014 GECON.ES received a request from Paramotion Films to gamify 3DWire event. We have published a report which we summarize below. The following are the download links to the infographic summary of the presentation and to the […]

Game Over and Gamification

    Author: Jordi Moretón Galí >> @jordimgali Revision: Flavio Escribano >> @ludictador Spanish Version / Versión en Castellano: Descarga A few months ago and during a game design session we got to the point where we should define what would happen if the player did not solve the proposed challenge. The responses were diverse, among them […]

Will Open Badges help to map the human knowledge?

    Author: Flavio Escribano >> @ludictador Spanish Version / Versión en Castellano Download *This concept was presented on the Open Badges Community Project Call, October 8, 2014. Slides available here.  Atomization and Fragmentation is one of the most common problems in Badge usage. On one hand because it causes a sort of epidemic by saturation/excess, on the other […]