Here you will find all our projects research published as papers in some international or national journals:

  • Alloza, C. S., Escribano, F., González, L. Ó. R., & Buenadicha, M. M. (2021). Genre Differences in Soft Skills Perception and Video Game Usage in the University of Extremadura. In F. Portela, & R. Queirós (Ed.), Next-Generation Applications and Implementations of Gamification Systems (pp. 28-49). IGI Global. http://doi:10.4018/978-1-7998-8089-9.ch003
  • Alloza, C. S. & Escribano, F. (2021). The Relation Between Rocket League and Soft Skills and Its Implication in Education Processes. In M. Harvey, & R. Marlatt (Ed.), Esports Research and Its Integration in Education (pp. 128-147). IGI Global. http://doi:10.4018/978-1-7998-7069-2.ch008

Logo XBadges

Papers from XBadges project:

  • Alloza, S., Escribano, F., Delgado, S., Corneanu, C. and Esclara, S. (2017). XBadges. Identifying and training soft skills with commercial video games. 1st Workshop on Gamification and Games for Learning (GamiLearn’17) Universidad de la Laguna. https://riull.ull.es/xmlui/handle/915/4764
  • Alloza, S., Escribano, F. (2017). XBadges. How soft skills are boosted by video games: Improving persistence, risk taking & spatial reasoning with Flappy Bird, Pacman & Tetris. Cornell University Library, Extracted from http://ceur-ws.org/Vol-1957/CoSeCiVi17_paper_2.pdf
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Logo 3DWire Gamification

Papers from 3DWire 2014 & 2015 Gamification:

  • Escribano, F. and Moreton, J. (2014). Gamification of 3DWire 2014. DIGRA 2015 Diversity of Play. doi: 10.13140/RG.2.2.13291.64802.
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Papers from another research projects:

  • Samso, K., Rodríguez, I., Puig, A., Tellols, D., Escribano, F. and Alloza, S. (2017). From Cultural Probe Tasks to Gamified Virtual Energy Missions. BHCI 2017.
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  • Escribano, F. (2016). Gamification Model Canvas Evolution for Design Improvement: Player Profiling and Decision Support Models. GALA 2016 & Third International Workshop on Gamification for Information Retrieval (GamifIR 2016). doi: 10.1145/12345.67890.
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  • Escribano, F. (2015). Libidinal Player Types Framework for Gamification (Extended Abstract). DIGRA 2015 Diversity of Play. doi: 10.13140/RG.2.2.26713.42083.
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  • Escribano, F. and Moreton, J. (2015). Identity-based Gamification Model of Museum Visitors. DIGRA 2015 Diversity of Play. doi: 10.13140/RG.2.2.33424.30728.
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  • Escribano, F. (2015). BadgeRank and BadgeScore: Learning path modelling and recommending metrics based on OpenBadges (Extended Abstract). ePIC 2015. doi:  10.13140/RG.2.2.16647.09120.
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