Improving Recommender Systems with Gamification

    Author:聽 Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descarga Recommender Systems Problems and Strategies The fundamental purpose of any recommendation system is to filter information according to user preferences.聽In the context of the project eTUR2020: Tourism & Retail, it is about offering the most relevant products and services to the user […]

Tourism Gamification and Sustainability

Author:聽 Jordi Moret贸n Gal铆聽>>聽@jordimgali Spanish version / Versi贸n en castellano: Descarga eTUR2020 and Tourism Gamification In 2015 project eTUR2020 began, for which we have been subcontracted by Compartia to provide support in analizing gamification in the tourism sector, in designing gamification strategies and in researching emergent gamification standards in the sector. The first project deliverable […]

Research & Innovation Experience in BadgeCulture

Spanish version here In 2013, Gecon.es was contracted by Compartia to participate in Badgeculture innovation project, an initiative in which Marinva also has participated, supported by the Ministry of Industry, Energy and Tourism of the Spanish Government through the Acci贸n Estrat茅gica Econom铆a y Sociedad Digital (AEESD) funding programme. It鈥檚 important to highlight that the objective […]

Gamification examples. TV News

/English In May the team of “Generaci贸聽Digital”, a channel C33鈥檚 tv show聽(link), visited our聽offices to talk about Gamification and BadgeCulture project, in which we participated as tourism & culture gamification researchers. Digital Generation is a weekly program about technology, entertainment and digital culture that has a wide following among Catalan viewers (its Twitter account has […]