Author: Flavio Escribano >> @ludictador Spanish Version / Versión en Castellano Download *This concept was presented on the Open Badges Community Project Call, October 8, 2014. Slides available here. Atomization and Fragmentation is one of the most common problems in Badge usage. On one hand because it causes a sort of epidemic by saturation/excess, on the other […]
Month: September 2014
Stop the Clock! Time in Games and Gamification
Author: Jordi Moretón Galí Spanish Version / Versión en Castellano: Descarga Stop the clock! Time in games This is the first in a series of posts “Arcade Room” in which, inspired by classic video games, we will review gamification mechanics and other fundamental game elements, in this case the time. A few days ago we […]